![]() ![]() ![]() ![]() These enemies, known as "Subordinates", are fought at the end of each level, during which Alyssa is armed with a longbow. Alyssa is given no weapon for the majority of the game, and must evade and hide from her pursuers. Alyssa travels from her time in 2003 London to the 1940s and 1960s in order to defeat these "Entities" and bring peace to troubled souls.Īs opposed to the point-and-click gameplay used in the previous games, Clock Tower 3 is the first game in the series to incorporate direct control over the protagonist. The story follows 14-year-old Alyssa Hamilton who is part of a family lineage of female warriors who travel through time to defeat evil spirits. The plot and characters have very little relation with the previous Clock Tower games. Released in 2002, it is the fourth installment in the Clock Tower series, and the first and only video game directed by Japanese film director Kinji Fukasaku. These factors influenced some critics to recommend Clock Tower purely for point-and-click adventure fans.Clock Tower 3 is a survival horror video game co-produced by Capcom and Sunsoft for the PlayStation 2. ![]() Most of the negative critique was directed towards the game's slow pace, which was compared unfavorably to other PlayStation games of the era, particularly the more action-oriented and fast-paced Resident Evil. The game's horror atmosphere and storyline were praised, although most other aspects were found to be mediocre. Critical reviews of Clock Tower were mixed. Kono attributed some of this success to Resident Evil generating interest in horror games and the success of the PlayStation. The team felt challenged to create high-quality graphics after being impressed by the visuals of Resident Evil (1996), which was announced during development.Ĭlock Tower was commercially successful, selling close to half a million copies. Clock Tower was one of the first games developed by Human Entertainment to utilize a 3D graphics engine. Kono had difficulty in choosing the platform to develop on, but eventually settled for the PlayStation despite its uncertain future. Point-and-click adventure, survival horrorĭirector Hifumi Kono was not interested in developing a sequel to the original Clock Tower at first, but was swayed after seeing the technical possibilities of the next-generation consoles. ![]()
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